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[LATEST] v2.03d Changelog

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Mr_LiSa
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Post by Siraraz 22/05/12, 03:18 pm

Pudge Wars v2.03 Changelog

This is the changelog for the much awaited v2.03! Comments, flaming, criticism, praise are all welcome.

Version D:

Version C:

Version B:

Version A:


Last edited by Siraraz on 08/07/12, 12:31 pm; edited 14 times in total
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Post by Siraraz 22/05/12, 03:21 pm

Sorry, Mr_LiSa, I'll implement HCL Command Library another time.
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Post by Mr_LiSa 22/05/12, 09:44 pm

ah thx for toss fix ...
*Suiciding not caused by Techies' Ultimate or Dynamite rune now causes your team to lose one point

Think its epicfail albino , but saw at gameplay, mb its would actually... better - 1 point what + 15 gold to enemy(and exp ofc). will see ...
P.S. w3mmd standart ?
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Post by Siraraz 23/05/12, 10:42 am

Mr_LiSa wrote:ah thx for toss fix ...

No problem Smile

Mr_LiSa wrote:*Suiciding not caused by Techies' Ultimate or Dynamite rune now causes your team to lose one point

Think its epicfail albino , but saw at gameplay, mb its would actually... better - 1 point what + 15 gold to enemy(and exp ofc). will see ...

Are you saying it is better to have +15 gold to enemy (experience also) instead of -1 score?

Mr_LiSa wrote:P.S. w3mmd standart ?

Will also look into.
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Post by Mr_LiSa 23/05/12, 06:49 pm

i mean maybe its not bad ....
and sometimes wuold better dnd urself hero and lose 1 point
Bug with white window not fixed ?
What about fixing of a new rune(has fountain model)?
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Post by Mr_LiSa 24/05/12, 10:56 am

*Revive time for non-km mode changed from 3(level) + 5 to (level) + 5
Mean -rm or -kmxxx(without nt) ?
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Post by Siraraz 25/05/12, 05:09 am

Bug with white window not fixed ?

I never experienced it, and I have no idea what the problem is.

What about fixing of a new rune(has fountain model)?

I decided to not finish it off.

*Revive time for non-km mode changed from 3(level) + 5 to (level) + 5
Mean -rm or -kmxxx(without nt) ?

Oh, sorry. I mean non-NT.

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Post by Mr_Bean 25/05/12, 11:09 am

Good work, looks like it will be much more balanced. Can't wait to test it out!
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Post by Mr_LiSa 26/05/12, 07:30 pm

P.S. dont understand what means half and full damage ?
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Post by Siraraz 27/05/12, 04:30 am

Mr_LiSa wrote:P.S. dont understand what means half and full damage ?

Did you notice sometimes the damage is not what is said on the item? That's because the unit is in the half-damage radius. If unit is inside the smaller radius, they will take full damage. Otherwise it is half damage.

Maybe this diagram that I found after a minute of Googling will help:
[LATEST] v2.03d Changelog Circlesring_36560_lg

First circle = full
Second circle = half
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Post by Mr_LiSa 27/05/12, 01:03 pm

why full smaller half ?
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Post by Siraraz 27/05/12, 03:31 pm

Because it deals more damage in the middle than the outside.

I'm trying to find out how the HostBot and HCL works. My brain doesn't make sense out of it o.O
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Post by neseri 27/05/12, 08:41 pm

Mr_LiSa wrote:why full smaller half ?

full damage is near the center, and less damage is dealt as distance gets bigger

the same goes with the earthquakes
at the epicenter you will feel it the most and as you go further you will feel it less and eventually not at all
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Post by Siraraz 30/05/12, 03:50 pm

Uhm, hopefully I've done it right, but I've added HCL to the map. "k1n" will be -km100nt. "k1" will be -km100. If it doesn't work, then oops, I've done something wrong. As for W3MMD, that'll have to wait.
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Post by Mr_LiSa 31/05/12, 02:46 pm

dont saw at changelogs about cutting of stun and 3 lantern,range of blink Sad
P.S. Bug with double mine not fixed


Last edited by Mr_LiSa on 31/05/12, 03:22 pm; edited 1 time in total
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Post by Siraraz 31/05/12, 03:01 pm

Huh? Didn't I do that in v2.02? It's not fixed? It should be!
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Post by Daeman 07/06/12, 10:39 am

Cast range of Wards should be decreased to Mines' cast range. Because after laying a ward may be not in radius of Toss (Tiny's).

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Post by Siraraz 10/06/12, 04:39 am

Alright, I have fixed that.
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Post by chapter20 15/06/12, 08:38 am

I think this map msut improve tertain

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Post by Daeman 14/07/12, 06:34 pm

I've tested new version.
New powerups are just awesome. But I think Berserker's damage may be increased ^_^ Maybe for every 5% health missing, Pudge should gain 8% damage and speed? Because in PW we have too many nukes =). Hmm. Anyway it's great.
Improved mine damage
Shocked Rly? Didn't it should be decreased (especially thrown)? It makes the Boom-Boom 5 Barrels for 5 players party tactic even funnier.
Visualising improvement: why when you destroy your (or ally) mine it doesn't explode but just cracks? It means that you receive damage without explosion. Smile
And I never tire of repeating: Suicide (Barrel Ulti) 15000 damage SHOULD have 1 sec cast with indicator (like exclamation mark above the head of caster). Another question. Does closest enemies (who survived after suicide) get XP from suicide? Maybe, enemies should earn 100% XP in these cases? Perhaps, it would balance a bit Barrel's Ulti
Blink now escapes hooks
Wow. I'll learn this escape mechanism. =)
Lastly, Siraraz, pls add the comand to hide (and re-enable) the second hero (e.g. -F2table). Because when I have two heroes I may easily overestimate my abilities. Very Happy It was good idea to add such a button, however it sometimes distract my attention, I don't know why, perhaps just because I can click F2 =)

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Post by Mr_Bean 14/07/12, 11:12 pm

You did read the announcement that Siraraz has resigned? He only plans to do bug fixes, and an unprotected version of Pudge Wars has been released.
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Post by Siraraz 15/07/12, 09:03 am

Daeman wrote:I've tested new version.
New powerups are just awesome. But I think Berserker's damage may be increased ^_^ Maybe for every 5% health missing, Pudge should gain 8% damage and speed? Because in PW we have too many nukes =). Hmm. Anyway it's great.

I'm glad that you find the new powerups awesome!

Daeman wrote:
Improved mine damage
Shocked Rly? Didn't it should be decreased (especially thrown)? It makes the Boom-Boom 5 Barrels for 5 players party tactic even funnier.

I thought it was pretty weak even when thrown, so I buffed it a bit. Although it's still lower than v1.24 stats.

Daeman wrote:Visualising improvement: why when you destroy your (or ally) mine it doesn't explode but just cracks? It means that you receive damage without explosion. Smile

I like how it simply just cracks instead of having some fancy explosion, but that's my personal taste.

Daeman wrote:And I never tire of repeating: Suicide (Barrel Ulti) 15000 damage SHOULD have 1 sec cast with indicator (like exclamation mark above the head of caster).

It's an element of surprise I guess. You'd need to have pretty good reflexes to Toss the enemy within that one second window.

Daeman wrote:Another question. Does closest enemies (who survived after suicide) get XP from suicide? Maybe, enemies should earn 100% XP in these cases? Perhaps, it would balance a bit Barrel's Ulti

If I recall correctly, the last holder will be the one to deal the finishing blow. So that team would gain experience.

Daeman wrote:Lastly, Siraraz, pls add the comand to hide (and re-enable) the second hero (e.g. -F2table). Because when I have two heroes I may easily overestimate my abilities. Very Happy It was good idea to add such a button, however it sometimes distract my attention, I don't know why, perhaps just because I can click F2 =)

What do you mean you will overestimate your abilities? You may simply just ignore the second hero icon, it doesn't provide anything.

Although it is as Mr_Bean says, I am unfortunately not working on this map anymore. Although most of these suggestions are quite small and easy to change, I could probably do something, but I am in doubt that I will hold true to that.
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Post by Daeman 15/07/12, 11:34 am

How old are you? You will not have any time because of university?
Hoh. Siraraz, thank you for updating and developing this great map for a long time. We will never forget you. Good luck in real life :')

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Post by Siraraz 15/07/12, 12:40 pm

I'm 17 this year. I'll not have time due to school mainly (this term is a busy one) as well as the other real life stuff that arise here and there (friends, family). It was my pleasure developing and delivering updates to the map after Tossrock stopped, I'm glad you enjoyed them. So thanks for the kind words Daeman, they mean a lot to me!

P.S. I do hope that this version is bug-free Smile
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Post by Mr_Bean 15/07/12, 10:35 pm

So no takers for an official developer? Or is there going to be no developer?
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