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[LATEST] v2.03d Changelog

Post by Siraraz on 22/05/12, 03:18 pm

Pudge Wars v2.03 Changelog

This is the changelog for the much awaited v2.03! Comments, flaming, criticism, praise are all welcome.

Version D:
Version D (08/07/2012):
Gameplay
*Strength gained per level for Pudge reverted back to 5.0 (+125 HP/level)

Bug Fixes
*Fixed the level 5 Rupture percent to be actually 30% instead of 40% (oops)
*Fixed level 5 Rupture from not being applied when the target Blinks away
*Fixed a bug in which Split would always end up as a deny

Version C:
Version C:
Gameplay
*Added a new powerup: Spectre’s Dagger
Allows you to Meat Hook through allies, land mines and barricades for 30 seconds
*Added a new powerup: Berserker’s Blood
Same concept as the passive on Sacred Warrior (Huskar) from DotA. For every 5% health missing, Pudge gains 5% damage and speed. The first bonus starts at full health. This buff lasts for 30 seconds.

Pudge:
*HP per strength point reduced from 50 to 25
*Strength per level reduced from 5.0 to 2.5
*Increase Strength cannot be bought if you have more than 125 already

Split (Azwraith’s Lance):
*Pudge now has the same life when exiting Split formation
*Split visual slightly modified; the real Pudge is transparent and tinted black

Techies’ Explosive Barrel:
*Improved mine damage from (300, 350, 400, 450, 500) to (400, 462.5, 525, 587.5, 650)
*Improved thrown mines’ damage from (500, 575, 650, 725, 800) to (625, 737.5, 850, 912.5, 1025)

Blink (Grapple Hook):
*Blink cast range reduced from 900 to 650
*Blink now escapes hooks

*Initial position now randomized
*Improved fountain regeneration rate from 7.5hp per second to 1% (of max HP) per second
*Ward cast range reduced from 500 to 200
*Ward charges from 3 to 2

Visuals

*Floating text is no longer shown if you can’t see the unit
*Changed flame model so it is easier to attack manually
*Changed hotkeys of Upgrades shop
*Command –unstuck now moves camera instantly

Other

*Added new game mode: timed mode (-tmxxx)
Timed mode will set the game to last xxx minutes. The team that has the most kills at the end of this time will be the winners. Example usage: -tm030nt. This will make a 30 minute game with revive time of 5 seconds. In this way, a draw can occur.
*Added a team-switch mechanism (like DotA’s)
Usage: -switch x, this will initiate a switch request with a player on the other team. The value of x can be from 1 to 5 (even unused player slots). All players except one must then accept this request by typing –ok.
*HostBot command now registered in a different style. Instead of “k1n” for –km100nt, the style is now: k1 for –km10, n25 for –km250nt, etc. The first string is ‘k’ or ‘n’. HCL supports only kills mode for now. The number after it will be the kills required x10.
*Added command –camh to adjust camera distance
*Added more hints
*Changelog removed from quest menu due to space limitation

Bug Fixes

*Fixed a bug in which a powerup could be repeated twice
*Fixed a bug with Rupture in which it would not end when you Doppelwalked a Level 5 Strygwyr Claws Meat Hook

Version B:
Version B:

*Fixed lag caused when items would be dropped.
*Leaver items and gold now given to team again.

Version A:
Version A:

Gameplay

Pudge
*Reduced base movespeed from 350 to 325

Meat Hook
*Reduced damage upgrade amount from 35 to 20
*Reduced radius upgrade amount from 15 to 10
*Reduced speed upgrade amount from 75 to 50

Items

*Added a new consumable item: Dust of Apperance (25g)
Effect: Reveals invisible units within 500 radius area of effect. Lasts 5 seconds. Contains 2 charges.
*Changed the item models of most items to a miniture version of the hero they represent

Strygwyr’s Claws:
*Reduced base drag % by 5% (10%, 15%, 20%, 25%, 30%)
*Level 5 bonus Rupture reduced from 40% to 30%
*Level 5 bonus Rupture duration reduced from 5 seconds to 3 seconds
*Level 5 bonus Rupture no longer deals damage on Blink (distance must be more than 250 range)

Azwraith’s Lance:
*Illusions cannot spawn if hook causes death

Tiny’s Arm:
*Reduced cast range increment from 500 to 300 (1000/1300/1600/1900/2200 range)
*Cast range changed to infinite, but actual effect distance will remain the actual maximum range

Techies’ Explosive Barrel:
*Reduced mine damage from (500, 575, 650, 725, 800) to (300, 350, 400, 450, 500)
*Reduced thrown mines' damage from (750, 900, 1050, 1100, 1250) to (500, 575, 650, 725, 800)
*Reduced area of effect (applies to both ground and thrown): Full damage:
Reduced by 50. From (200, 225, 250, 275, 300) to (150, 175, 200, 225, 250)
Half damage: Reduced by 100. From (400, 425, 450, 475, 500) to (300, 325, 350, 375, 400)

Barathrum’s Lantern:
*Power Bash no longer affects allies

Lycan’s Paws (Please send feedback in regards to this item):
*Movespeed bonus reduced from 50/75/100/125/150 to 40/55/70/85/100
*Movespeed increase % removed from Level 5. Attack % increase from 27% to 40%

Reveal:
*Reveal now costs a fixed 10g
*Reveal now has a 15s cooldown

Powerups

*Powerups now spawn as ally instead of enemy
*Changed powerup spawn algorithm: the powerup chosen is still random but cannot be repeated until all other powerups have been spawned

Flame:
*Flame unit vision reduced from 500 to 200 (same as v1.24)

Thunder:
*Thunder nova now created when activated
*Added new lightning visual effect for meat hook. If flame is active with thunder, the hook will be a red lightning (currently not possible unless under testing conditions)

Other

*Suiciding not caused by Techies' Ultimate or Dynamite rune now causes your team to lose one point
*Max level heroes no longer drain xp
*Invulnerability when reviving lasts only 2.5 seconds. Hook-safety still remains 5 seconds.
*Hints are now displayed every 45 seconds for newer players. Use -togglehints/-toghints to turn on/off. Use -showhint to display a random hint.
*Revive time for non-nt mode changed from 3(level) + 5 to (level) + 5
*Observers/Referees can now see damage tags and other messages
*Leaver gold and items are no longer distributed (maybe this will fix the lag?)
*Added HCL support for bots. Currently only supports the following modes:
'k1n' = -km100nt
'k1' = -km100
Feedback on this area is appreciated.

Bugs

*Leaver heroes are now removed
*Dynamite now explodes when the previous holder was an illusion who has dissapeared
*Fixed a bug in where giving an item which became an upgraded item would still allow you to cast the ability

Known bugs:
*When a player leaves lag is created


Last edited by Siraraz on 08/07/12, 12:31 pm; edited 14 times in total
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Re: [LATEST] v2.03d Changelog

Post by Siraraz on 22/05/12, 03:21 pm

Sorry, Mr_LiSa, I'll implement HCL Command Library another time.
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Re: [LATEST] v2.03d Changelog

Post by Mr_LiSa on 22/05/12, 09:44 pm

ah thx for toss fix ...
*Suiciding not caused by Techies' Ultimate or Dynamite rune now causes your team to lose one point

Think its epicfail albino , but saw at gameplay, mb its would actually... better - 1 point what + 15 gold to enemy(and exp ofc). will see ...
P.S. w3mmd standart ?

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Re: [LATEST] v2.03d Changelog

Post by Siraraz on 23/05/12, 10:42 am

Mr_LiSa wrote:ah thx for toss fix ...

No problem Smile

Mr_LiSa wrote:*Suiciding not caused by Techies' Ultimate or Dynamite rune now causes your team to lose one point

Think its epicfail albino , but saw at gameplay, mb its would actually... better - 1 point what + 15 gold to enemy(and exp ofc). will see ...

Are you saying it is better to have +15 gold to enemy (experience also) instead of -1 score?

Mr_LiSa wrote:P.S. w3mmd standart ?

Will also look into.
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Re: [LATEST] v2.03d Changelog

Post by Mr_LiSa on 23/05/12, 06:49 pm

i mean maybe its not bad ....
and sometimes wuold better dnd urself hero and lose 1 point
Bug with white window not fixed ?
What about fixing of a new rune(has fountain model)?

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Re: [LATEST] v2.03d Changelog

Post by Mr_LiSa on 24/05/12, 10:56 am

*Revive time for non-km mode changed from 3(level) + 5 to (level) + 5
Mean -rm or -kmxxx(without nt) ?

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Re: [LATEST] v2.03d Changelog

Post by Siraraz on 25/05/12, 05:09 am

Bug with white window not fixed ?

I never experienced it, and I have no idea what the problem is.

What about fixing of a new rune(has fountain model)?

I decided to not finish it off.

*Revive time for non-km mode changed from 3(level) + 5 to (level) + 5
Mean -rm or -kmxxx(without nt) ?

Oh, sorry. I mean non-NT.

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Re: [LATEST] v2.03d Changelog

Post by Mr_Bean on 25/05/12, 11:09 am

Good work, looks like it will be much more balanced. Can't wait to test it out!

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Re: [LATEST] v2.03d Changelog

Post by Mr_LiSa on 26/05/12, 07:30 pm

P.S. dont understand what means half and full damage ?

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Re: [LATEST] v2.03d Changelog

Post by Siraraz on 27/05/12, 04:30 am

Mr_LiSa wrote:P.S. dont understand what means half and full damage ?

Did you notice sometimes the damage is not what is said on the item? That's because the unit is in the half-damage radius. If unit is inside the smaller radius, they will take full damage. Otherwise it is half damage.

Maybe this diagram that I found after a minute of Googling will help:


First circle = full
Second circle = half
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Re: [LATEST] v2.03d Changelog

Post by Mr_LiSa on 27/05/12, 01:03 pm

why full smaller half ?

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Re: [LATEST] v2.03d Changelog

Post by Siraraz on 27/05/12, 03:31 pm

Because it deals more damage in the middle than the outside.

I'm trying to find out how the HostBot and HCL works. My brain doesn't make sense out of it o.O
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Re: [LATEST] v2.03d Changelog

Post by neseri on 27/05/12, 08:41 pm

Mr_LiSa wrote:why full smaller half ?

full damage is near the center, and less damage is dealt as distance gets bigger

the same goes with the earthquakes
at the epicenter you will feel it the most and as you go further you will feel it less and eventually not at all
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Re: [LATEST] v2.03d Changelog

Post by Siraraz on 30/05/12, 03:50 pm

Uhm, hopefully I've done it right, but I've added HCL to the map. "k1n" will be -km100nt. "k1" will be -km100. If it doesn't work, then oops, I've done something wrong. As for W3MMD, that'll have to wait.
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Re: [LATEST] v2.03d Changelog

Post by Mr_LiSa on 31/05/12, 02:46 pm

dont saw at changelogs about cutting of stun and 3 lantern,range of blink Sad
P.S. Bug with double mine not fixed


Last edited by Mr_LiSa on 31/05/12, 03:22 pm; edited 1 time in total

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Re: [LATEST] v2.03d Changelog

Post by Siraraz on 31/05/12, 03:01 pm

Huh? Didn't I do that in v2.02? It's not fixed? It should be!
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Re: [LATEST] v2.03d Changelog

Post by Daeman on 07/06/12, 10:39 am

Cast range of Wards should be decreased to Mines' cast range. Because after laying a ward may be not in radius of Toss (Tiny's).

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Re: [LATEST] v2.03d Changelog

Post by Siraraz on 10/06/12, 04:39 am

Alright, I have fixed that.
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Re: [LATEST] v2.03d Changelog

Post by chapter20 on 15/06/12, 08:38 am

I think this map msut improve tertain

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Re: [LATEST] v2.03d Changelog

Post by Daeman on 14/07/12, 06:34 pm

I've tested new version.
New powerups are just awesome. But I think Berserker's damage may be increased ^_^ Maybe for every 5% health missing, Pudge should gain 8% damage and speed? Because in PW we have too many nukes =). Hmm. Anyway it's great.
Improved mine damage
Shocked Rly? Didn't it should be decreased (especially thrown)? It makes the Boom-Boom 5 Barrels for 5 players party tactic even funnier.
Visualising improvement: why when you destroy your (or ally) mine it doesn't explode but just cracks? It means that you receive damage without explosion. Smile
And I never tire of repeating: Suicide (Barrel Ulti) 15000 damage SHOULD have 1 sec cast with indicator (like exclamation mark above the head of caster). Another question. Does closest enemies (who survived after suicide) get XP from suicide? Maybe, enemies should earn 100% XP in these cases? Perhaps, it would balance a bit Barrel's Ulti
Blink now escapes hooks
Wow. I'll learn this escape mechanism. =)
Lastly, Siraraz, pls add the comand to hide (and re-enable) the second hero (e.g. -F2table). Because when I have two heroes I may easily overestimate my abilities. Very Happy It was good idea to add such a button, however it sometimes distract my attention, I don't know why, perhaps just because I can click F2 =)

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Re: [LATEST] v2.03d Changelog

Post by Mr_Bean on 14/07/12, 11:12 pm

You did read the announcement that Siraraz has resigned? He only plans to do bug fixes, and an unprotected version of Pudge Wars has been released.

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Re: [LATEST] v2.03d Changelog

Post by Siraraz on 15/07/12, 09:03 am

Daeman wrote:I've tested new version.
New powerups are just awesome. But I think Berserker's damage may be increased ^_^ Maybe for every 5% health missing, Pudge should gain 8% damage and speed? Because in PW we have too many nukes =). Hmm. Anyway it's great.

I'm glad that you find the new powerups awesome!

Daeman wrote:
Improved mine damage
Shocked Rly? Didn't it should be decreased (especially thrown)? It makes the Boom-Boom 5 Barrels for 5 players party tactic even funnier.

I thought it was pretty weak even when thrown, so I buffed it a bit. Although it's still lower than v1.24 stats.

Daeman wrote:Visualising improvement: why when you destroy your (or ally) mine it doesn't explode but just cracks? It means that you receive damage without explosion. Smile

I like how it simply just cracks instead of having some fancy explosion, but that's my personal taste.

Daeman wrote:And I never tire of repeating: Suicide (Barrel Ulti) 15000 damage SHOULD have 1 sec cast with indicator (like exclamation mark above the head of caster).

It's an element of surprise I guess. You'd need to have pretty good reflexes to Toss the enemy within that one second window.

Daeman wrote:Another question. Does closest enemies (who survived after suicide) get XP from suicide? Maybe, enemies should earn 100% XP in these cases? Perhaps, it would balance a bit Barrel's Ulti

If I recall correctly, the last holder will be the one to deal the finishing blow. So that team would gain experience.

Daeman wrote:Lastly, Siraraz, pls add the comand to hide (and re-enable) the second hero (e.g. -F2table). Because when I have two heroes I may easily overestimate my abilities. Very Happy It was good idea to add such a button, however it sometimes distract my attention, I don't know why, perhaps just because I can click F2 =)

What do you mean you will overestimate your abilities? You may simply just ignore the second hero icon, it doesn't provide anything.

Although it is as Mr_Bean says, I am unfortunately not working on this map anymore. Although most of these suggestions are quite small and easy to change, I could probably do something, but I am in doubt that I will hold true to that.
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Re: [LATEST] v2.03d Changelog

Post by Daeman on 15/07/12, 11:34 am

How old are you? You will not have any time because of university?
Hoh. Siraraz, thank you for updating and developing this great map for a long time. We will never forget you. Good luck in real life :')

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Re: [LATEST] v2.03d Changelog

Post by Siraraz on 15/07/12, 12:40 pm

I'm 17 this year. I'll not have time due to school mainly (this term is a busy one) as well as the other real life stuff that arise here and there (friends, family). It was my pleasure developing and delivering updates to the map after Tossrock stopped, I'm glad you enjoyed them. So thanks for the kind words Daeman, they mean a lot to me!

P.S. I do hope that this version is bug-free Smile
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Re: [LATEST] v2.03d Changelog

Post by Mr_Bean on 15/07/12, 10:35 pm

So no takers for an official developer? Or is there going to be no developer?

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