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Updates - Version 2.02

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Updates - Version 2.02 Empty Updates - Version 2.02

Post by Siraraz 12/12/11, 02:45 am

PROGESS UPDATE ON VERSION 2.02 (12/12/2011)

#GAMEPLAY
COMPLETED FEATURES
Content
• New powerup: Some Fountain Manipulator powerup

My proposed idea for this powerup is:
The powerup grants your team ownership of the central Fountain of Health; preventing enemies from benefiting from it's heal. The effect is expanded (global effect) and heals allies for 2% of their total health per second. Enemies within 500 range of the fountain will take 2% damage per second. This powerup lasts for 12.5 seconds (for a 25% heal in total).

Initially I had wanted to make it last 40 seconds, but possible to destroy (by hooks, attacks, and grenades), but I think that's a bit too extreme for a powerup.

Stat Changes
• Reveal:
Duration: 30 -> 35
AoE: 800 -> 900
Cost: 5 -> 50 (decrease 5/7 mins)
• Illusion damage taken from 100% -> 200%
• Changed max. players from 12 -> 10 (allows observers in lobby, removed in-game observer commands)
• Change priority of projectile pickup for Toss, as follows:
1. Allied Land Mines
2. Allied Wards
3. Enemy Heroes
4. Allied Heroes
5. Enemy Land Mines
6. Enemy Wards
• Limited amount of Doppelwalk illusions to one. When Doppelwalk fires; any existing illusion will be destroyed.

Misc.
• Buying items with full inventory
• Item repickup limit removed.

#VISUALS

COMPLETED FEATURES
• Removed the “Advanced” from the map name
• Changed the player board (-sb board) to show method of killing for each individual method rather then a category. Instead of “powerup, attack, headshot, hook, item”, it is now “blades, fire, lightning, dynamite, etc.”.
• Added disclaimer for Grappling Hook stating that it is not an offensive ability. It can only grapple structures, not hook units.
• Barricade and Grappling Hook command card position fixed so they don’t move around. Grapple Hook occupies (1, 2) and Lay Barricade occupies (2, 2).
• Toss now has a targeting image to show the collision-contact radius.
• The Choose Upgrades window will automatically close after a player upgrades a stat if their skill points (or lumber) is below the minimum value required for an upgrade. For example: you have 5 Skill Points, all upgrades cost 3 Skill Points. You decide to upgrade a random stat, you are left with 2 Skill Points. Seeing as you are unable to upgrade anymore, the window will automatically close.
• Quest log detailing the amount of kills for each spree. Killing Spree - 3, and so forth.

INCOMPLETE FEATURES
• Rescaling the Grapple Hook model to more appropriate size.

#BUGS

UNFIXED BUGS
• Meat Hook bugs.

FIXED BUGS
• Fixed illusions from being able to damage anything.
• Fixed a bug where Toss wouldn’t work.
• Fixed a bug in which powerups would not follow the proper trajectory when Tossed.
• Users may no longer purchase Tome of Power at Level 25. Gold is refunded if player attempts to purchase.


Last edited by Siraraz on 12/12/11, 01:01 pm; edited 1 time in total
Siraraz
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Post by Mr_Bean 12/12/11, 09:05 am

Wow, nice work! I like the idea of the new powerup you mentioned.
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Post by Siraraz 12/12/11, 12:01 pm

But I think it affects the gameflow too much Sad
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Post by Mr_Bean 12/12/11, 12:31 pm

Aaah. Perhaps it should just heal allies within 500 range, not every ally?
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Post by Siraraz 12/12/11, 01:02 pm

Hm. I guess so, my intention was to give players a reason to be near the fountain or away from it. I'll guess I'll just add it in and see the type of feedback I'm given (probably from Mr_Lisa).
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Post by Mr_Bean 12/12/11, 01:05 pm

Haha! He is quite involved in the community!
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Post by Siraraz 12/12/11, 01:09 pm

Yeah, but I don't understand him half the time and he isn't exactly explicit in his messages Sad I think it's because he uses a translator. I don't think he can speak English . . at all.
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Post by Mr_Bean 12/12/11, 01:11 pm

Suspect I know what you mean. At least he tries.
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