Search Latest topics | v2.03c Development Progress 10/06/12, 04:36 am by Siraraz This thread outlines the current progress on the next version. Possible changes - require discussion *HP per strength point reduced from 50 to 15 *Strength per level reduced from 5.0 to 2.5 I'm trying to make late game not as boring late game by making Pudge more fragile. Late game, can easily reach up to 7500 HP and higher. Hooks will deal only 1000 damage. Land mine/grenade only about 700 damage. Very hard to kill. Also, Toss make attacking harder too. Numbers are not final. *Floating text is no longer shown if you can’t see the unit. This is for aesthetic purposes as well as balance purposes. You can figure out enemy movement based on the floating text. Good players use this to their advantage. *Rupture now has a cooldown when it takes effect This is for balance purposes. If Meat Hook has a cooldown of 3.5 seconds. Perhaps the cooldown could be 8/7/6/5/4? Changes to be implemented *Items belonging to the enemy team cannot be picked up This is to prevent item stealing and abuse. *Added a team-switch mechanism (like DotA’s) For balance purposes. I'd say this is almost finished. Although there will probably be bugs with this. Works in the same way as DotA. -switch x, -ok, -no. Changes implemented *Initial position now randomized This is to prevent choosing a player slot from having any impact. For example, it is 3v3: PLAYER 1...........PLAYER 4 PLAYER 2...........PLAYER 5 Closed...............PLAYER 6 Closed...............Closed PLAYER 3...........Closed PLAYER 3 will start at the very bottom, away of everyone else initially. I guess it doesn't really have that much impact, but I think it's nice to have. Idea liked? *Added new game mode: timed mode (-tmxxx) Timed mode will set the game to last xxx minutes. The team that has the most kills at the end of this time will be the winners. Example usage: -tm030nt. This will make a 30 minute game with revive time of 5 seconds. Maybe you want a 20 minute game only? See who can kill the most in that time? *Added command –camh to adjust camera distance (ex. usage: -camh high, -camh 2250) For those who want wider viewing distance. *Improved fountain regeneration rate from 7.5hp per second to 1% (of max HP) per second Because 7.5hp/s was really not that useful late game when you had like 10K health. That was like 0.00075%/s. I may make it 0.5%/s actually. *Changed flame model so it is easier to attack manually Because when you want to manually attack instead of hook, you cannot click it easily. *Ward cast range reduced from 500 to 200 Matches Land Mine cast range. 200 is average of level 1 - 5 cast range of lay land mines. *Ward charges from 3 to 2 So basically 7.5g per ward now. *Blink now escapes hooks When you Blink when hooked, it will be wasted. So I thought this might be a nice solution? *Can no longer take enemy items When a leaver drop items, you can sell the item. But sometimes, you already got max item. So you have to drop the item and sell it and then get your item again. Sometimes, the enemy can take your item when you do this. So added this to stop that. *Blink cast range reduced from 900 to 650 It is indeed too high. Self-explanatory: *Added more hints *Command –unstuck now moves camera instantly *Changed hotkeys of Upgrades shop to match position (Q and Z) Comments: 4 | Statistics We have 107 registered usersThe newest registered user is rinatxD Our users have posted a total of 513 messages in 78 subjects Who is online? In total there are 2 users online :: 0 Registered, 0 Hidden and 2 Guests None Most users ever online was 90 on 04/07/21, 08:43 am |
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16/04/20, 09:19 pm by fiedore
» New User Registration Disabled
07/05/14, 04:06 pm by Mr_LiSa
» Hi Just Looking For Some Advice
14/11/13, 12:07 am by achiral
» 11 July 2013
30/07/13, 01:28 pm by AlphaWolf
» No hope for Pudge Wars
16/06/13, 07:03 pm by Mr_LiSa
» New Developers?
15/06/13, 11:02 am by Mr_Bean
» Happy wheels
15/06/13, 08:17 am by AlphaWolf
» Tri-lane Layout?
04/06/13, 08:25 pm by Mr_Bean
» I am back again to pudge wars forums
28/05/13, 04:54 am by Siraraz