v2.02-a2 update
2 posters
Pudge Wars :: Development :: News
Page 1 of 1
v2.02-a2 update
PUDGE WARS CHANGELOG
VERSION 2.02
VERSION: a2 (alpha 2)
LAST UPDATED: 15th Jan. 2012
KNOWN BUGS
*Buying with full inventory messes up if you spam purchase items
*Barricades may not properly rotate if multiple are ordered to by another player under shared control
GAMEPLAY
*Pudge is now invulnerable for 5 seconds after reviving
*Increased the Hyperspeed slow percentage from 50% to 75%
*Increased Grapple Hook’s Blink range from 400 to 900 (now allows blinking to other side)
*Few changes on Earthshaker’s Totem:
Barricades:
*Removed the armor from barricades(armor wasn’t used in Pudge Wars anyways)
*Added 40% resistance to all damage types to barricades
*Added a 90-second duration to barricades
Max level ability (Fissure):
*Fissure barricades are now created in an exact straight line (compared to previously jagged)
*Fissure-made barricades are now invulnerable (damage text still shows though)
*Added another grapple lightpost to each side
*Changed the position of existing lightposts to let the new one fit in better
*Land Mines can now damage wards and fissures
*Land Mines can now damage other land mines within a 75 range radius.
*Increased the radius of Blade Barrier from 175 to 200 (same as pre-v2)
*Increased the flame damage interval from 0.25 sto 0.50s (same damage dealt, just less frequent)
*Decreased the stun duration on Level 5 Toss from proportional to the distance to an approximately fixed 0.75s (this 0.75s is counted from when the tossed unit stops motion)
VISUALS
*Headshot kill message now shows who owns the first hook
*Fixed Lycan’s Paws purchase tooltip
*Removed the [Level 1] suffix from the Reveal tooltip
*Changed Split ‘s death animation
*Changed the Hyperspeed trail duration from 1.0928 to 1.08 (barely noticeable)
*Removed the smooth transition of terrain fog when hyperspeed is active
*Pudge explosions (when Pudge explodes into many parts) now face the same direction before exploding
*Added a death animation for Land Mines
*Added a death animation for Barricades
*Added a spawn animation for Barricades made with Fissure
*Added death information on the killing spree quest information log
MISC
*Added map description
*Modified item purchase hotkeys. Item hotkey corresponds to their position in the command card.
*More script optimizing
*Blade Barrier can now be removed using the -r/-reset command.
BUGS/FIXES
*Fixed the command -stat from not working
*The reveal gold cost now reduces exactly 7 minutes after the game mode is selected rather than 7 minutes after the game is loaded
*Fixed barricades from not rotating when multiple are selected (see known bugs)
*Removed the fountain powerup from the powerup spawn pool
*Fixed Toss from picking dead land mines as a projectile
*Fixed testing commands from being active every game
*Fixed Dynamite/Techies’ Detonate from only damaging one unit.
*Fixed a bug in which an observer/referee player leaving would cause the scoreboard to display “left” everywhere on it.
*Fixed a bug with -resethook command detection of current hooks
*Fixed a bug with hyperspeed leaving vision behind after it had ended
AI
AI redesigned by kingkingyyk3. The AI now has a randomized hook upgrade pattern as well as a randomized item purchasing pattern. The AI is now able to use active abilities and has improved reactions to specific scenarios.
VERSION 2.02
VERSION: a2 (alpha 2)
LAST UPDATED: 15th Jan. 2012
KNOWN BUGS
*Buying with full inventory messes up if you spam purchase items
*Barricades may not properly rotate if multiple are ordered to by another player under shared control
GAMEPLAY
*Pudge is now invulnerable for 5 seconds after reviving
*Increased the Hyperspeed slow percentage from 50% to 75%
*Increased Grapple Hook’s Blink range from 400 to 900 (now allows blinking to other side)
*Few changes on Earthshaker’s Totem:
Barricades:
*Removed the armor from barricades(armor wasn’t used in Pudge Wars anyways)
*Added 40% resistance to all damage types to barricades
*Added a 90-second duration to barricades
Max level ability (Fissure):
*Fissure barricades are now created in an exact straight line (compared to previously jagged)
*Fissure-made barricades are now invulnerable (damage text still shows though)
*Added another grapple lightpost to each side
*Changed the position of existing lightposts to let the new one fit in better
*Land Mines can now damage wards and fissures
*Land Mines can now damage other land mines within a 75 range radius.
*Increased the radius of Blade Barrier from 175 to 200 (same as pre-v2)
*Increased the flame damage interval from 0.25 sto 0.50s (same damage dealt, just less frequent)
*Decreased the stun duration on Level 5 Toss from proportional to the distance to an approximately fixed 0.75s (this 0.75s is counted from when the tossed unit stops motion)
VISUALS
*Headshot kill message now shows who owns the first hook
*Fixed Lycan’s Paws purchase tooltip
*Removed the [Level 1] suffix from the Reveal tooltip
*Changed Split ‘s death animation
*Changed the Hyperspeed trail duration from 1.0928 to 1.08 (barely noticeable)
*Removed the smooth transition of terrain fog when hyperspeed is active
*Pudge explosions (when Pudge explodes into many parts) now face the same direction before exploding
*Added a death animation for Land Mines
*Added a death animation for Barricades
*Added a spawn animation for Barricades made with Fissure
*Added death information on the killing spree quest information log
MISC
*Added map description
*Modified item purchase hotkeys. Item hotkey corresponds to their position in the command card.
*More script optimizing
*Blade Barrier can now be removed using the -r/-reset command.
BUGS/FIXES
*Fixed the command -stat from not working
*The reveal gold cost now reduces exactly 7 minutes after the game mode is selected rather than 7 minutes after the game is loaded
*Fixed barricades from not rotating when multiple are selected (see known bugs)
*Removed the fountain powerup from the powerup spawn pool
*Fixed Toss from picking dead land mines as a projectile
*Fixed testing commands from being active every game
*Fixed Dynamite/Techies’ Detonate from only damaging one unit.
*Fixed a bug in which an observer/referee player leaving would cause the scoreboard to display “left” everywhere on it.
*Fixed a bug with -resethook command detection of current hooks
*Fixed a bug with hyperspeed leaving vision behind after it had ended
AI
AI redesigned by kingkingyyk3. The AI now has a randomized hook upgrade pattern as well as a randomized item purchasing pattern. The AI is now able to use active abilities and has improved reactions to specific scenarios.
Last edited by Siraraz on 15/01/12, 12:38 pm; edited 1 time in total
Re: v2.02-a2 update
Cool, nice updates. Good job!
Mr_Bean- Administrator
- Posts : 137
Points : 175
Join date : 2011-12-11
Age : 30
Location : South Africa
Re: v2.02-a2 update
Another update! The idea of a new powerup is losing it's momentum in my mind, so it probably won't even be implemented, but we'll see.
Pudge Wars :: Development :: News
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|