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New Powerup: Random Abilities

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Post by Daeman 24/02/12, 03:01 pm

I've seen this many times, when a user suggests an item by reason of its good ulti-ability, and even if this ability sounds good, item may be unsuitable for the game anyway.
So, I have one solving idea. There is a new powerup.
When you hook this powerup you get random DotA hero ability for a limited time or for a number of uses.
It behaves like a common rune, but model is the question mark:
New Powerup: Random Abilities 4922790486af
But it means that there will be only some DotA abilities which fit in Pudge Wars.
I think, most of them should be passive or with long CD.

For example, proper abilities such as
Spell Shield
New Powerup: Random Abilities Skill-2
lasts 25 secs, 35% magic resistance.

Craggy Exterior
New Powerup: Random Abilities Skill-2
Chance that attacking unit (any attack) will be stunned for 3.5 seconds.
lasts 30 secs

Permanent Invisibility
New Powerup: Random Abilities Skill-3
2.25 seconds fade time, lasts 30 secs

Coup de Grace
New Powerup: Random Abilities Skill-3
15% chance to 4x critical (with any dealing damage), lasts 30 secs

Vendetta
New Powerup: Random Abilities Skill-3
Pudge gets single-use ability and may have it without casting for 30 secs. Invisible time is 20 secs, deals 775 bacstab damage, 20% movement speed increase in WindWalk.

Backtrack
New Powerup: Random Abilities Skill-1
20% chance to dodge any damage, lasts 30 secs

Dismember
New Powerup: Random Abilities Skill-3
Chows down on a target, causing excruciating pain. Casting lasts 3 seconds, 350 damage per second, CD 12 secs, an ability exists 30 secs.

Reincarnation
New Powerup: Random Abilities Skill-3
Rune lifetime is 30secs, single-use, 4 seconds reincarnation delay.

Doom
New Powerup: Random Abilities Skill-3
After hooking you get this Doom ability. Affected unit cannot cast spells and will take damage per second.
lasts 15 secs, deals 150 dmg per second.

I've posted these just for example of the possible abilities in future. You can leave your own ability suggestion in this topic.

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Post by Mr_Bean 28/02/12, 10:14 am

Nice ideas.

Would it be best to include these in random powerups? This makes the game even less like Pudge Wars and more like DotA...
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Post by Daeman 29/02/12, 09:24 am

What are the random powerups? In my opinion it should work like other runes and appear at the river.

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Post by Mr_Bean 29/02/12, 10:38 am

Sorry, I meant the random ability that you gain from the powerup.

It will make it even less like Pudge Wars.
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Post by Daeman 02/03/12, 02:54 pm

Where Siraraz has lost again? Will he continue developing or...?

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Post by Mr_Bean 02/03/12, 03:11 pm

Daeman wrote:Where Siraraz has lost again? Will he continue developing or...?
He will, don't worry. He's probably just quite busy at the moment.
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Post by Phoboa30 03/03/12, 12:30 am

Great but it will less like pudge wars.

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Post by Siraraz 22/03/12, 02:24 pm

Daeman wrote:Where Siraraz has lost again? Will he continue developing or...?

I go and come like the wind Smile

The idea of having a powerup that grants a random benefit is indeed intriguing. It's actually a bit alike to the earlier idea of having powerups that do random things in general (e.g. deflecting boat, negative effect, etc.). I know that they are most likely examples and aren't the exact suggestion, I can't imagine many DotA ultimate being very applicable to Pudge Wars. Furthermore, this would most likely have to be limited to passive abilities because there is not enough space to put many active abilities. Then again, isn't what what most powerups are anyways? They're all ultimately passive.
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Post by Daeman 23/03/12, 01:54 pm

Siraraz wrote:I can't imagine many DotA ultimate being very applicable to Pudge Wars.
Daeman wrote:But it means that there will be only some DotA abilities which fit in Pudge Wars.
In DotA are 108 heroes and so about 350 unique[proof?] abilities also items have about 40 abilities = ≈400 unique abilities. So if even twentieth of this number would be used (15-20 abilities) there would be a great powerup.
Siraraz wrote:there is not enough space to put many active abilities.
Why 'many'? Rune provide only one ability for a short time. This ability would exists not longer than up to the next rune.
New Powerup: Random Abilities A61651470972

How does it fit? Very Happy

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Post by Siraraz 04/05/12, 03:39 pm

I guess it indeed does fit. I always thought the amount of active abilities filled up all the slots O.o I guess some of these abilities could be used. I actually think some could be used. For example, passive Rot Razz Or is that maybe too similar to blade barrier? Just a no-reflection version.
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Post by Daeman 07/05/12, 02:51 pm

Rot? Similiar to blade barrier? Good idea, Siraraz, anyway Very Happy
Well... What will be the your verdict about this?
IMO, it's the good one idea. Very Happy

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Post by neseri 07/05/12, 05:46 pm

i like the random powerup, but not with totally different powerups

maybe the random should give a powerup from the existing ones ()
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Post by Daeman 07/05/12, 05:52 pm

Hmm. I don't think so, neseri. IMO it's the special rune.

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Post by Daeman 07/06/12, 07:51 pm

Random ability rune pack of abilities:

Inner Beast
New Powerup: Random Abilities Skill-2
+30% Attack Speed, -1 sec Hook CD

Centaur's Skin
New Powerup: Random Abilities Skill-2
Returns damage = 400% of Pudge Strength (triggers with hooks only)

God's Blessing
New Powerup: Random Abilities Skill-3
45% enemy movespeed degenerating in 600 AoE
It makes hook heal allies after hooking them (heals 400 hp)

Dragon Blood
New Powerup: Random Abilities Skill-2
Passively heals 3% of max hp per second.

Berserker's Blood
New Powerup: Random Abilities Skill-2
Increases hook speed and damage for each 5% missing health by 5% of normal hook stats. First bonus starts at full health.

Riki's Essense
New Powerup: Random Abilities Skill-3
Permanent invisible when not attacking. 2.25 seconds fade time.

Enrage
New Powerup: Random Abilities Skill-3
6% of current HP returns into additional hook damage.
There are only passive abilities without the need for a skill slot. So indicators of using may be added only in status bar.
Looking forward for implementation in the game.

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Post by Siraraz 09/06/12, 11:05 am

Berserker's Blood
New Powerup: Random Abilities Skill-2
Increases hook speed and damage for each 5% missing health by 5% of normal hook stats. First bonus starts at full health.

So for every 5% of health you are missing, your hook damage/speed is increased by 5% of the base hook stats?
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Post by Mr_Bean 09/06/12, 11:24 am

Are you thinking of implementing these abilities? Very Happy
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Post by Daeman 14/06/12, 10:52 am

Siraraz wrote:So for every 5% of health you are missing, your hook damage/speed is increased by 5% of the base hook stats?
Right. It based on current hook stats (not on starting stats Oo, just in case). Sorry for misunderstanding. Was there my grammar fault?
Mr_Bean wrote:Are you thinking of implementing these abilities?
Hah. I have the same question. Very Happy

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Post by Siraraz 23/06/12, 09:30 am

Right. It based on current hook stats (not on starting stats Oo, just in case). Sorry for misunderstanding. Was there my grammar fault?

Ah, I just didn't know what you meant by "normal hook stats". It's all good now.

I might play around with Berserker's Blood. If I do, I will postpone my idea of a powerup based on Spectre's Dagger, and hooks being able to pass through allies, land mines and barricades. I like how Berserker's Blood has that potential to just turn the situation upside down, like the Thunder powerup.


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Post by Daeman 24/06/12, 02:43 am

Siraraz,
Siraraz wrote:my idea of a powerup based on Spectre's Dagger, and hooks being able to pass through allies, land mines and barricades
Whoowww! Coolest idea for the last two months Very Happy
Wow... really good and even unexpected idea. =)

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Post by Mr_Bean 24/06/12, 11:19 am

That is a great idea! Nice!
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Post by Siraraz 30/06/12, 09:51 am

Ok, I've implemented Berserker's Blood as a powerup. The visual effect is very basic (similar to Bloodseeker's Thirst effect with the red on the overhead) though.
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Post by Daeman 15/07/12, 11:27 am

Thx for implementation. Will you think about new runes?

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