Fix it!
Pudge Wars :: Community :: Bugs
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Re: Fix it!
I don't understand why my questions are often ignored, and idk how i deserved such reputation, meanwhile I'm "the most skilled" in PW. But Siraraz, isn't it obvious that this map needs major changes?
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Mr_LiSa- Junior Member

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Age: 22
Location: Ukraine
Re: Fix it!
I don't understand why my questions are often ignored, and idk how i deserved such reputation, meanwhile I'm "the most skilled" in PW. But Siraraz, isn't it obvious that this map needs major changes?
You achieved the reputation of being-ignored because of the difficulty in communication. I get the gist of what you try to say most of the times, but it's still hard to understand.
Yes, the map does need some major changes. This map isn't focused on the hook anymore, it is broken by all the other abilities that were implemented as items paying homage to DotA.
Siraraz- Developer

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Re: Fix it!
In all honesty, I am finding Pudge Wars a burden to continue developing. I've felt like this for a while. I've done a lot of useless stuff to the Pudge Wars coding, which meant more bugs and errors occurred; the map even became more performance-taxing during my initial updates! So most of my time with Pudge Wars was spent trying to restore stability to the map - which I guess was very tedious and boring (I also had no idea what I was doing). I was working on Pudge Wars without a specific goal in mind to achieve, or without any idea on what direction I was heading with it. In the end, I only added useless things to the map – Phantom’s Lance (broken item) and insignificant visual and cosmetic updates. I guess I lost sight of the map as a whole and just added such content to, in a way, leave my own legacy with the map.
There are some who don't agree with the elements of the map (hook is not important with all the items, etc), so it should have been my job as developer to identify this and direct Pudge Wars into a better game. Although I am thinking I'm merely the 'programmer' of Pudge Wars now, not really the 'developer', at least not the 'content developer'. I guess because of feeling Pudge Wars was a burden, I would always shove it aside in my free time and do something else. I could actually update it through the year more regularly, but I choose not to because I just have no will to do so. This is the primary reason I am “idle” with Pudge Wars.
tl;dr: I am Tossrock’s failure successor, and Pudge Wars was brought into destruction because of my incompetence as developer.
There are some who don't agree with the elements of the map (hook is not important with all the items, etc), so it should have been my job as developer to identify this and direct Pudge Wars into a better game. Although I am thinking I'm merely the 'programmer' of Pudge Wars now, not really the 'developer', at least not the 'content developer'. I guess because of feeling Pudge Wars was a burden, I would always shove it aside in my free time and do something else. I could actually update it through the year more regularly, but I choose not to because I just have no will to do so. This is the primary reason I am “idle” with Pudge Wars.
tl;dr: I am Tossrock’s failure successor, and Pudge Wars was brought into destruction because of my incompetence as developer.
Siraraz- Developer

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Join date: 2011-12-12

Re: Fix it!
Mr_LiSa wrote:Daeman wrote:
• [GAMEPLAY] There are useful (this way it's abuse) technique with active ability items such as Totem. What is the matter? Look. Buy Totem/Barrel, use its ability (put a wall/mine) and after give it to teammate, he can use it as well, let him use item ability and after ask him to give item to another one player. In this way, the whole your team could use any item ability. What do I suggest? To make it impossible for player to throw out the item while its ability is puted on a CD.
This bug was at 1.24 , yes its not fair, but never saw that somebody use him
Me neither xD
Anyway, the low FPS´S in the last version with bots is the major problem, (I love they buy items) Keep working on it! your going great! ^^

Sugusmax- Junior Member

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Age: 21
Location: Right behind you, with a dagger on your neck.

Re: Fix it!
I've found a couple of bugs right now:
1. Round mode (-rm) doesn't work normally (it behaves like -km and lasts indefinitely) — I tested with AIs.
2. There may be Tripple Grapple on 5th lvl of item

And just a few tiny suggestions:
1. Decrease before-the-start delay time from 5secs to 2secs. (Why? It's too much). Also replace sound 'Kill!' by 'Ahh! Fresh meat!' please. It would be funnier.
2. In the number of rounds with Round mode must be only three-digit number. (e.g. 12 must be 012 and 7 = 007). But with -km using just '12' and '7' instead of '012' and '007' is OK.

3. What the color of team does pudge has when exploding? I see blue T-shirt (host) but at exploding it becomes red.
-> 
I'm Red player (1st) but there is one option in WarCraft:

The second mode is enabled: my units, allies and enemies.
1. Round mode (-rm) doesn't work normally (it behaves like -km and lasts indefinitely) — I tested with AIs.
2. There may be Tripple Grapple on 5th lvl of item

And just a few tiny suggestions:
1. Decrease before-the-start delay time from 5secs to 2secs. (Why? It's too much). Also replace sound 'Kill!' by 'Ahh! Fresh meat!' please. It would be funnier.
2. In the number of rounds with Round mode must be only three-digit number. (e.g. 12 must be 012 and 7 = 007). But with -km using just '12' and '7' instead of '012' and '007' is OK.

3. What the color of team does pudge has when exploding? I see blue T-shirt (host) but at exploding it becomes red.
-> 
I'm Red player (1st) but there is one option in WarCraft:

The second mode is enabled: my units, allies and enemies.
Daeman- Junior Member

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Join date: 2011-12-15
Re: Fix it!
With regard to the wrong team colour of Pudge when he explodes: as far as I know this is a set animation that plays when he explodes. It would require new models to have the correct colour for each player when they explode (I may be wrong though).
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Mr_Bean- Administrator

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Re: Fix it!
Mr_Bean wrote:this is a set animation that plays when he explodes
I thought so. Is it difficult to change color of T-shirt and create new 11 animations?
But there must be another rational way to change the color of unit. It should act like other unit animations, for instance animations of walk or attack suit any player with the same model.
Daeman- Junior Member

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Re: Fix it!
I'm sure there is something that can be done. I'm not a modeller so I don't know much about this.
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Mr_Bean- Administrator

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Re: Fix it!
Daeman wrote:I've found a couple of bugs right now:
1. Round mode (-rm) doesn't work normally (it behaves like -km and lasts indefinitely) — I tested with AIs.
2. There may be Tripple Grapple on 5th lvl of item
1. Corrected.
2. It isn't a bug, but should something be done about it?
Daeman wrote:And just a few tiny suggestions:
1. Decrease before-the-start delay time from 5secs to 2secs. (Why? It's too much). Also replace sound 'Kill!' by 'Ahh! Fresh meat!' please. It would be funnier.
2. In the number of rounds with Round mode must be only three-digit number. (e.g. 12 must be 012 and 7 = 007). But with -km using just '12' and '7' instead of '012' and '007' is OK.
3. What the color of team does pudge has when exploding? I see blue T-shirt (host) but at exploding it becomes red.
1. I supposed 5s is a bit too much. I've reduced it to 3s now. Also, the irony of it
2. Hmm I think it's fine as it is ^^
3. I will play around with it, but it won't be priority.
Siraraz- Developer

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Re: Fix it!
Siraraz wrote:2. It isn't a bug, but should something be done about it?
Why it isn't a bug? Players can use it! Throw three Grapples at the three different objects. If you've thrown rightly, you would reach the second point after reaching the first. And so on.
Siraraz wrote:Pudge isn't actually "Fresh Meat" but rotting meat ^^
However all the players has funnier association with 'Oh! Fresh meat!' from DotA than dull 'Kill'. So, from the first second the game becomes funny.
Best wishes.
Daeman- Junior Member

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Re: Fix it!
Why it isn't a bug? Players can use it! Throw three Grapples at the three different objects. If you've thrown rightly, you would reach the second point after reaching the first. And so on. I think, this feature may be abused.
That's the beauty of it
However all the players has funnier association with 'Oh! Fresh meat!' from DotA than dull 'Kill'. So, from the first second the game becomes funny.
Best wishes.
I suppose it is nostalgic. Alright, I'll do that then.
Siraraz- Developer

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Re: Fix it!
Wow!!! I've just found the awesom bug! Team 1 (west) always has open map! OoOooOo wtf
I played twice and it appears twice in a row!
Link: http://rghost.ru/37839776
To download click big grey button
I played twice and it appears twice in a row!
Link: http://rghost.ru/37839776
To download click big grey button
Daeman- Junior Member

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Re: Fix it!
WARNING!!!!!!! WARNING!!!!!!!!!!!:Don,t try to click that link. Repeat don,t try to click that link. 
Phoboa30- Junior Member

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