Pudge Wars
Welcome to Pudge Wars! Please log in or register for free to enable posting on the forums.

[LATEST] v2.02 A2

View previous topic View next topic Go down

[LATEST] v2.02 A2

Post by Siraraz on Wed Dec 21, 2011 7:48 pm

Pudge Wars
Version 2.02 Alpha 2
Changelog
KNOWN BUGS/ERRORS
*AI has few bugs with item purchasing
*Barricades may not properly rotate if multiple are ordered to by another player under shared control
*Various bugs with ‘whosyourdaddy’ cheat in offline play
*Few errors with messages in testing mode
*Leavers hero is not removed from game

GAMEPLAY
*Toss projectile pickup priority changed:
1. Allied mines
2. Enemy heroes
3. Allied wards
4. Allied heroes
5. Enemy mines
6. Enemy wards
*Pudge is now invulnerable for 5 seconds after reviving
*Increased the Hyperspeed slow percentage from 50% to 75%
*Increased Grapple Hook’s Blink range from 400 to 900 (now allows blinking to other side)
*Few changes on Earthshaker’s Totem:
Barricades:
*Removed the armor from barricades(armor wasn’t used in Pudge Wars anyways)
*Added 40% resistance to all damage types to barricades
*Added a 90-second duration to barricades
Max level ability (Fissure):
*Fissure barricades are now created in an exact straight line (compared to previously jagged)
*Fissure-made barricades are now invulnerable (damage text still shows though)
*Added another grapple lightpost to each side
*Changed the position of existing lightposts to let the new one fit in better
*Land Mines can now damage wards and fissures
*Land Mines can now damage other land mines within a 75 range radius.
*Increased the radius of Blade Barrier from 175 to 200 (same as pre-v2)
*Increased the flame damage interval from 0.25 sto 0.50s (same damage dealt, just less frequent)
*Decreased the stun duration on Level 5 Toss from proportional to the distance to an approximately fixed 0.75s (this 0.75s is counted from when the tossed unit stops motion)

VISUALS
*Removed the yellow flashy cooldown model
*Reduced the number of blade units in blade barrier by half
*Headshot kill message now shows who owns the first hook
*Fixed Lycan’s Paws purchase tooltip
*Removed the [Level 1] suffix from the Reveal tooltip
*Changed Split ‘s death animation
*Changed the Hyperspeed trail duration from 1.0928 to 1.08 (barely noticeable)
*Removed the smooth transition of terrain fog when hyperspeed is active
*Pudge explosions (when Pudge explodes into many parts) now face the same direction before exploding
*Added a death animation for Land Mines
*Added a death animation for Barricades
*Added a spawn animation for Barricades made with Fissure
*Added death information on the killing spree quest information log
*Improved Upgrade Point tooltip in the screen interface
*Changed the hero attribute tooltips

MISC
*Added a 5-second delay before the match starts after the mode is selected
*Added a sound for when the game starts
*Added map description
*Modified item purchase hotkeys. Item hotkey corresponds to their position in the command card.
*More script optimizing
*Blade Barrier can now be removed using the -r/-reset command.
*Game no longer ends in 60 seconds after a team wins

BUGS/FIXES
*Removed the –observer command from the Commands quest log
*Fixed the command -stat from not working
*The reveal gold cost now reduces exactly 7 minutes after the game mode is selected rather than 7 minutes after the game is loaded
*Fixed barricades from not rotating when multiple are selected (see known bugs)
*Removed the fountain powerup from the powerup spawn pool
*Fixed Toss from picking dead land mines as a projectile
*Fixed testing commands from being active every game
*Fixed Dynamite/Techies’ Detonate from only damaging one unit.
*Fixed a bug in which an observer/referee player leaving would cause the scoreboard to display “left” everywhere on it.
*Fixed a bug with -resethook command detection of current hooks
*Fixed a bug with hyperspeed leaving vision behind after it had ended

AI
AI redesigned by kingkingyyk3. The AI now has a randomized hook upgrade pattern as well as a randomized item purchasing pattern. The AI is now able to use active abilities and has improved reactions to specific scenarios.


Last edited by Siraraz on Thu Mar 22, 2012 11:36 pm; edited 1 time in total

Siraraz
Developer
Developer

Posts: 95
Points: 115
Join date: 2011-12-12

View user profile http://pudgewars.forumotion.com

Back to top Go down

Re: [LATEST] v2.02 A2

Post by Phoboa30 on Fri Mar 02, 2012 1:24 pm

Can you add a ice powerup here... Pls...

Phoboa30
Junior Member
Junior Member

Posts: 20
Points: 23
Join date: 2012-03-01

View user profile

Back to top Go down

Re: [LATEST] v2.02 A2

Post by Mr_Bean on Fri Mar 02, 2012 9:10 pm

Please post any suggestions for Pudge Wars here.

Thanks.

_________________
Check Out My Warcraft III Projects:
Archimonde's Arena
Click Your Pen

Mr_Bean
Administrator
Administrator

Posts: 87
Points: 109
Join date: 2011-12-12
Age: 18
Location: South Africa

View user profile http://archimondesarena.niceboard.com

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

Permissions in this forum:
You cannot reply to topics in this forum