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v2.02 A1 Released!

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v2.02 A1 Released!

Post by Siraraz on 20/12/11, 12:58 pm

After a long wait, Pudge Wars finally sees an update. This update shouldn’t have taken this long, so my apology to those who have been waiting.

Download the map here.

Here is a list of changes:

NOTE: The changelog is not final; there will be some variation. It is only indicator of the main things done (which I'm afraid is barely anything Sad)


CHANGELOG
GAMEPLAY

CONTENT
• New powerup: Some Fountain Manipulator powerup [NOT COMPLETED]
• Reworked Split.

STAT CHANGES
• Reveal:
Duration: 30 -> 35
AoE: 800 -> 900
Cost: 5 -> 50 (decrease s by 5 gold every 7 mins until price -> 5)
• Illusion damage taken from 100% -> 200%
• Changed max. players from 12 -> 10 (allows observers in lobby, removed in-game observer commands)
• Change priority of projectile pickup for Toss, as follows:
1. Allied Land Mines
2. Allied Wards
3. Enemy Heroes
4. Allied Heroes
5. Enemy Land Mines
6. Enemy Wards
• Limited amount of Doppelwalk illusions to one. When Doppelwalk fires; any existing illusion will be destroyed.
• Grapple Hook radius capped to 250.

MISC.
• Buying items with full inventory
• Item repickup limit removed.
• Added command: -clear
This command clears the screen of any text messages.

TESTING COMMANDS
• Changed “dy” to “-dd”
• Changed “ff” to “-ff”
• Added “-r” for “-reset” command
• Changed

VISUALS
• Renamed Phantom’s Lance to Azwraith’s Lance.
• Rewrote Phantom’s Lance (Azwraith’s Lance) tooltip.
• Removed the “Advanced” from the map name
• Changed the player board (-sb board) to show method of killing for each individual method rather then a category. Instead of “powerup, attack, headshot, hook, item”, it is now “blades, fire, lightning, dynamite, etc.”. Methods of killing you haven’t used are coloured grey, whilst those you have are coloured green.
• Added disclaimer for Grappling Hook stating that it is not an offensive ability. It can only grapple structures, not hook units.
• Barricade and Grappling Hook command card position fixed so they don’t move around. Grapple Hook occupies (1, 2) and Lay Barricade occupies (2, 2).
• The Choose Upgrades window will automatically close after a player upgrades a stat if their skill points (or lumber) is below the minimum value required for an upgrade. For example: you have 5 Skill Points, all upgrades cost 3 Skill Points. You decide to upgrade a random stat, you are left with 2 Skill Points. Seeing as you are unable to upgrade anymore, the window will automatically close.
• Quest log detailing the amount of kills for each spree. Killing Spree - 3, and so forth.
• Dynamite: the floating text now follows the holding unit’s height.
• Dynamite: the floating text no longer jumps from 20 height to 150 when activated
• Toss: added a targeting image to show the collision-contact radius.
• Toss: land mines now face the proper direction when they are thrown with Toss.
• Pudge shadow centre changed from 60,60 to 75,75
• Rescaling the Grapple Hook model to more appropriate size.

ARTIFICIAL INTELLIGENCE
• Changed the rate at which AI purchased items: 0.03125 -> 1.00
• Changed the rate at which AI predicted unit movement: 0.03125 -> 0.025
• Rescaled AI reaction time. Easy: 0.6s. Normal: 0.45s. Insane: 0.3s

BUGS/FIXES

FIXED BUGS
• Fixed hyperspeed from not providing speed boost to revived players who died with hyperspeed
• Fixed the speed of objects in hyperspeed when Tossed
• Fixed illusions from being able to damage anything.
• Fixed a bug where Toss wouldn’t work.
• Fixed a bug in which powerups would not follow the proper trajectory when Tossed.
• Users may no longer purchase Tome of Power at Level 25. Gold is refunded if player attempts to purchase.


KNOWN BUGS AND ISSUES

  • The -sb board won’t update timer every second. It is only updated every time a player dies.
  • Meat Hook corner bug - cannot find cause.
  • Various issues with Split and the AI.
  • Various issues with Split and the powerups/items.
  • Various issues with Split and the the control unit's death.
  • Lycan's Paws purchase line says Purchase N'aix's Jaws
  • I've made the AI less... functional....somehow


Feedback is appreciated Smile


Last edited by Siraraz on 21/12/11, 11:16 am; edited 2 times in total
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Re: v2.02 A1 Released!

Post by Mr_Bean on 20/12/11, 03:19 pm

Wow, the changes look awesome!

One thing: under "Testing Commands", the last point just says "Changed". Hmmm Shocked

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Re: v2.02 A1 Released!

Post by Siraraz on 20/12/11, 03:26 pm

Yeah, I noticed after. Not perfect atm Very Happy
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Re: v2.02 A1 Released!

Post by Mr_LiSa on 20/12/11, 08:25 pm

unexpectedly afro

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Re: v2.02 A1 Released!

Post by Siraraz on 21/12/11, 10:50 am

UPDATE DONE! I'm going to brace myself now for lots of comments from you, Mr_LiSa ^.^
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Re: v2.02 A1 Released!

Post by Mr_Bean on 21/12/11, 11:24 am

Good work!

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Re: v2.02 A1 Released!

Post by Siraraz on 21/12/11, 11:58 am

Amagad. I always mess something up! This time, I forgot to disable the single player commands. They're active in every game o.o

Anyways, my comments on the version are:
  • Techies' Detonate (Ultimate) only damages one unit. I believe it'll be easy to fix. Fixed.
  • Tremendous lag once the game finishes, it took me about 2 minutes to exit Warcraft III.
  • It's more like Tiny/Techies wars rather than Pudge Wars.
  • 5v5 seemed to be playable with stable frame rate. Blade barrier with all hooks active was still playable.
  • Single player commands active :3 Fixed.


I'll fix this up instantly.
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Re: v2.02 A1 Released!

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